HALLYU HEXPROTOTYPE / v0.2.0

Two players. One very dramatic comeback.

Make
a scene.

Turn a chorus into a Hex. Pull off a rooftop reversal. Build your Fandom and give the final Encore everything you’ve got.

An unplayed prototype with 24 original placeholder cards.

FANDOM
MEETS
FATE.
HEX LINE · 2 FANDOMChorus Hex
✳

A hook sharp enough to catch the skyline.

HHX-007 / COMEBACK COVEN
HEX LINE · 2 FANDOMUmbrella Shield
☂
HHX-020 / ROOFTOP TEMPO
2 STARTER DECKS24 INVENTED CARDSPLAY ON PAPERRULES 0.2.0

01 / Learn the rhythm

Build your following.
Steal the finale.

Set the stage

Take one 12-card deck each. Shuffle, choose the first player randomly and draw 5 cards. Start with 20 Composure, zero Trend and zero Fandom.

Reach 10 Trend or bring your opponent to zero Composure to win. Stars add Fandom and abilities; effects do the attacking.

Download the full rules contract →
  1. StartIncrease your Fandom capacity by 1, up to 5. Refill to capacity, then add income from your Stars. Your pool caps at 10.
  2. DrawDraw one card. The first player skips their first draw. An empty deck costs 1 Composure instead.
  3. MainPlay affordable cards and activate abilities. Pay before responses. A new Scene replaces your old one.
  4. EndResolve end effects, then expire temporary effects. Unspent Fandom is replaced by your next refill.
Responses, damage and game endings

The opponent responds first, then priority alternates. When both players pass, the top item resolves; repeat until the stack is empty. Cards need a matching response window. Check targets again on resolution. A countered or fizzled card keeps its cost paid.

Composure damage can be prevented; Composure loss cannot. Check for a win after every atomic effect. Zero Composure overrides that player’s own Trend win; simultaneous terminal results are a draw. After 20 complete rounds, compare Trend, then Composure, then draw if tied.

A Star reaching 3 Scandal is discarded. Tones are effect labels, not casting requirements. Markers on the printable sheet are visual placeholders, not functioning AprilTags.

Pick your opening act

12 cards

Comeback Coven

Build Fandom with teasers and chants, then chain chorus Hex Lines into a late Encore.

12 cards

Rooftop Confession Tempo

Pressure Composure with fast confession lines while Scenes and Plot Twists redirect danger.

02 / The starter collection

Every card has
its moment.

24 cards

Star0

HHX-001

Neon Debut Leader

brightcommanding
Fandom: 2Scandal: 0

Once per turn, when you cast your first Hex Line, gain 1 Fandom.

Opening pose catches every camera.

Star0

HHX-002

Midnight Main Vocal

dramaticresonant
Fandom: 2Scandal: 0

Your Encore cards cost 1 less Fandom while this Star has no Scandal.

The bridge note makes the room hold its breath.

Fandom0

HHX-003

Lightstick Wave

brightcollective

Gain 2 Fandom. If you control a Scene, gain 1 additional Fandom.

A thousand tiny stars learn choreography.

Fandom1

HHX-004

Streaming Party Surge

urgentcollective

Gain 1 Fandom for each Hex Line you have cast this turn, then draw a card.

Refresh, replay, synchronize, repeat.

Scene1

HHX-005

Countdown Teaser Room

suspensegloss

When this Scene enters, put a Teaser counter on it. Remove a Teaser counter: your next Hex Line costs 1 less.

Every reflection has a release date.

Scene2

HHX-006

Comeback Stage Drop

brightoverwhelming

The first time a Hex Line or Encore makes you gain Trend each turn, gain 1 additional Trend. If it is an Encore, gain 2 additional Trend instead.

The floor opens exactly when the chorus lands.

Hex Line2

HHX-007

Chorus Hex

brightattack

Gain 3 Trend. If you gained Fandom this turn, deal 1 Composure damage too.

A hook sharp enough to catch the skyline.

Hex Line2

HHX-008

Camera Snap Counter

sharpcounter

Counter a Hex Line that would deal you Composure damage. Gain 1 Trend.

The lens finds the comeback angle.

Hex Line3

HHX-009

Encore Spark

brightrecursion

Return a Fandom card from your discard to your hand. If a Scene is active, gain 2 Trend.

The last note refuses to leave.

Plot Twist1

HHX-010

Dating Rumor Check

scandalrisk

Choose a Star. It gains 1 Scandal. Then draw a card, or, if played in response to incoming damage, prevent 2 of that damage.

The notification arrives three seconds too early.

Plot Twist1

HHX-011

Surprise Concept Photo

glosstempo

Move a Teaser counter from any card to one of your cards, then gain 1 Fandom.

The timeline decides sleep is cancelled.

Encore5

HHX-012

Final Chorus Bloom

brightfinisher

Gain 5 Trend. If you cast three or more cards this turn, deal 3 Composure damage.

Every teaser becomes true at once.

Star0

HHX-013

Rain-Cut Second Lead

tragicprotective
Fandom: 1Scandal: 0

The first time each turn you would take Composure damage, prevent 1 of that damage.

Arrives with an umbrella and terrible timing.

Star0

HHX-014

Contract-Romance Rival

sharpscheming
Fandom: 1Scandal: 1

When an opponent gains Trend from a Scene, you may pay 1 Fandom to gain 1 Trend too.

Every clause has eye contact.

Fandom0

HHX-015

Group Chat Receipts

urgentscheming

Gain 1 Fandom and look at the top card of each deck. You may put your card on the bottom.

Someone screenshotted destiny.

Fandom1

HHX-016

Midnight Watch Party

collectivemelodrama

Gain 2 Fandom. If you lost Composure this turn, draw a card.

Nobody is emotionally ready, but everyone pressed play.

Scene1

HHX-017

Rooftop After Rain

tragicopenrain

Confession Hex Lines cost 1 less. At end of turn, each player who cast no Hex Line loses 1 Composure.

The city keeps every secret badly.

Scene2

HHX-018

Subway Near-Miss

tempolonging

Once per turn, when a Star would be targeted, you may move that target to another legal Star.

The doors close on the wrong confession.

Hex Line1

HHX-019

Confession Feint

confessiontempo

Deal 2 Composure damage. If prevented, gain 2 Trend instead.

A half-sentence makes the whole episode turn.

Hex Line2

HHX-020

Umbrella Shield

protectiveshield

Prevent 3 Composure damage to you. If you control a Scene with the rain tone, draw a card.

The weather report becomes a promise.

Hex Line2

HHX-021

Subtitle Reversal

translationcounter

Replace one tone on a Hex Line on the stack with a tone on a Scene you control. Gain 1 Fandom.

The caption says what the heart meant.

Plot Twist2

HHX-022

Secret Sibling Claim

melodramareversal

Counter a Hex Line that would deal Composure damage. Its controller may pay 2 Fandom to prevent this counter.

The family tree becomes a trap map.

Plot Twist1

HHX-023

Truck Horn Fakeout

suspenseabsurd

Prevent all Composure damage from the target card this turn. Then each player loses 1 Composure.

A warning sound edits the scene.

Encore5

HHX-024

Finale Kiss Cut

confessionfinisher

Deal 4 Composure damage. If both players control a Scene, also gain 4 Trend.

The camera turns away exactly when everyone leans in.

03 / A prototype in the open

Test the rules.
Question the balance.

These are automated results from simple deck-aware players, with each seed played in both seat orders. They are not human playtest results or evidence of optimal play.

Comeback currently wins too often. Policy analysis, an independent seed and table play are still needed before choosing a balance change.

Read the balance assessment →

2,000 games / 1,000 pairs / seed 42

DeckWinsWin rate
Comeback Coven1,83991.95%
Rooftop Confession Tempo1618.05%

First-player wins 50.85%
Median 8 turns · 95th percentile 21 turns

Download the source report (JSON) ↓

Bring it to the table

Print. Play. Take notes.

The next useful evidence comes from two people learning the game. Record confusing text, unused cards, turn count and how the ending felt.